#The Plan is the result of a 10 week project in which a team of 5 interaction designers developed a game based on an historical event. The game is meant to be a collaborative media service that inspires it's users to explore the city of Malmö, Sweden, visit touristic locations and learn about the city.
The chosen event, the game evolves around, was the Amalthe deed. Amalthea is a bombing that occurred in Malmö in 1908, set to scare off english strikebreakers. The tension it created helped in the development of the workers movement.The project went through several design processes: research, place-storming sessions, user tests, user scenarios, and different levels of prototyping.